Escape Hunt Immersive Escape Room London Oxford Street
oxfordstreet@escapehunt.com
Areas served:
London
70 Oxford Street, London, , W1D 1BN
MONTHS OPEN
DAYS OPEN
AGE GROUPS SERVED
Listed under: Curriculum Subject / Activity Type | Immersive Experiences | Reward Trip | Themed Attraction | STEM | Team Building | Storytelling | Escape Games | Day Trip Destinations | Mathematics | Enrichment Learning
What we offer on a school trip
Experience the most exciting escape rooms and outdoor City Hunt experiences at Escape Hunt Oxford Street. Get locked in and let the adrenaline flow as you race against time to crack the clues and escape the room. Great fun for groups, team building, corporate events, families or a night out with friends. Our expert staff can help create an exciting and memorable experience. Escape Hunt is the global leader in escape room games with locations worldwide.
What makes us a great choice for education
Think of Escape Hunt as the closest you’re likely to get to starring in a brilliantly plotted escape movie.
You and your teammates get locked in a themed room and have to find and solve a series of clues in order to escape. The pressure’s on, the clock’s ticking, the adrenaline’s pumping. Escape Hunt isn’t something you watch, it’s something you experience – right in the heart of the action. We make you earn your freedom, throwing all manner of devious and dastardly red herrings, dead ends and misdirections your way. It’s completely immersive, utterly addictive and totally entertaining.
After Escape Hunt, other entertainment just feels flat.
What is typically included on our school trips
We have 6 epic escape rooms to choose from and 2 outdoor City Hunt adventures:
Doctor Who: A Dalek Awakens
Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons. Should the Doctor’s most feared enemy be successful, it will exterminate all in its path.
You the Doctor’s friends, must prevent this catastrophe. Shutting down the ship’s power core will ensure the Dalek cannot activate its weapons. However, the ship’s life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers.
You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination!
Alice in Puzzleland:
Step into Wonderland, where the Hatter has been accused of stealing the Queen’s Tarts. With Alice nowhere to be seen, it’s time for you to fill her shoes.
You find yourself at the Hatter’s cottage. The table is set but no one is around.
A sign on the lawn reads ‘Tea Party Cancelled by Royal Decree’. Curiouser and curiouser…
Find and return the Queen’s Tarts in 60 minutes, or it’s off with the Hatter’s head. Chop chop.
Blackbeard’s Treasure:
Step into Wonderland, where the Hatter has been accused of stealing the Queen’s Tarts. With Alice nowhere to be seen, it’s time for you to fill her shoes.
You find yourself at the Hatter’s cottage. The table is set but no one is around.
A sign on the lawn reads ‘Tea Party Cancelled by Royal Decree’. Curiouser and curiouser…
Find and return the Queen’s Tarts in 60 minutes, or it’s off with the Hatter’s head. Chop chop.
Aladdin & the Magic Vault:
Having escaped from the cave of wonders with the lamp in hand all of Aladdin’s dreams became true. That was until Sorcerer Abanazar returns to take his revenge…
Having tricked Aladdin out of the lamp he whisks it away to a heavily guarded palace in the desert. Abanazar then uses his fearsome power to enrich himself and attack his enemies, bringing misery and destruction across Arabia.
It’s up to you to get the lamp back and rescue the genie before it’s too late. But it won’t be easy, the lamp is being held in the infamous Magic Vault, secured with powerful spells that will take all your wits to break!
Journey to Atlantis: Step aboard the mighty Nautilus submarine on its journey to the fabled city of Atlantis.
A recent attack from a mysterious foe has left the ship severely damaged, and Captain Nemo badly injured.
Taking to the helm, you have just 60 minutes to steer the ship to sanctuary and locate Atlantis. If you fail, Atlantis may go undiscovered for another two thousand years.
Escape the Wild West:
Step into the Wild West, where the tiny frontier town of East Victoria is celebrating the discovery of gold. But the celebrations turn sour when news arrives that the bloodthirsty Bill French Gang are on their way to claim the gold – and kill everyone in East Victoria for good measure!
With no sheriff around and no cavalry riding to the rescue your only hope is a rusty old locomotive that hasn’t worked in years – but with just one hour to get it going and escape with your lives, you need to think fast and work even faster.There isn’t a second to lose.
Return to Wonderland (outdoor game):
The looking glass is shattered, and Wonderland’s citizens have disappeared. By order of the Queen, help the White Rabbit to return everyone to Wonderland or it’s off with his head. Tick Tock.
This very morning, The Queen of Hearts made the mistake of peering into her magic mirror before it was quite awake. The poor thing was so startled that it shattered into pieces!
To make matters worse, the scattered pieces have run away across the streets of London, bringing Wonderland characters with them. They are lost, confused, and making the most maddening mess.
The furious Queen has commanded her loyal White Rabbit to retrieve all the missing pieces and bring everyone home – but he can’t do it alone.
Follow his trail around London to find the lost Wonderlanders, solve mind-muddling puzzles, and help mend the magical looking-glass.
Time Cops (outdoor game):
A way to communicate with the future and a mission like no other; you’ve got just 90 minutes to stop the artificial intelligence from being released and save humanity.
Time Cops are humanity’s last line of defence. On the streets of London armed with a briefcase full of gadgets, your wits and a device that communicates with the future, it’s down to you and your team to protect the world from danger.
A message from the future warns of an evil computer system named H.E.L.A., an artificial intelligence with one goal: to destroy humanity. H.E.L.A. is gathering power through a nest of servers, hidden beneath the streets of Birmingham. In 90 minutes, it will become too powerful to control!
Assemble your team and race around the streets of London, shutting down the servers before H.E.L.A. wreaks havoc on the world.
Time’s ticking Time Cops, the future, is in your hands.
Group Sizes Catered For
We think our games are ideal for groups of between two and six. If you’ve more than six people who want to play, then why not split into more than one team? We can cater to anything from smaller group to larger group bookings.
Photography, Filming & Audio Restrictions
We don’t allow groups to film or photograph in the rooms as we want other groups to have an authentic experience and not reveal too much. We do offer the opportunity to take photos at the end of the experience with different props in front of our photo wall.
Education Officer Information
Can book directly through our sales team guestservices@escapehunt.com
Pricing Information
Our indoor escape room games cost £35 per person for groups of 2-4 players, and £30 per person for groups of 5-6 players.
Our City Hunt games cost £20 per player. Under 8s can play for free but must be accompanied by 2 paying adults. Maximum 6 players per team.
For larger groups, please contact our guest services team directly
Accessibility & Disabled Facilities
Some of our games are wheelchair accessible, please contact us to confirm your requirements. We aim to make our games as accessible as possible and inclusive to all who want to enjoy them. We allow carers to accompany customers with disabilities in the game free of charge, and we also allow assistance dogs in the game rooms.
Our Doctor Who: A Dalek Awakens game is designed to allow those who are blind, visually impaired or deaf to take part. Should you need to bring a carer or guide dog with you, or if you are deaf, blind or visually impaired we advise contacting the team to let them know, so that they can ensure that the appropriate provisions are in place to make your visit as comfortable as possible and answer any questions that you have specific to your situation.




